montanamotor
9th June 2006, 16:52
Good morning, Gentlemen!
I'd like to ask you one question in a matter, in which I am admittedly undecided myself. The point is:
Should we regard the users of (combat) flight simulators like Microsoft CFS, Sturmovik, Aceshigh, etc. regard as serious fans of the aircraft of WWII?
Or are they mere gamers, who just came across of yet another digital arena, only to show off their controller-controlling skills?
I must admit that, I am completely undecided myself in this question. On the one hand, Yeah, it's a PC-game only.
But, on the other hand: Hey - how close will each of us really ever get to really fly in one of our winged idols ever, in the real world?
CFS for example: Yeah, it's a PC-game, only. But - it's GREAT. I love it. Allthough myself being in the mid-forties, sometimes I check in to CFS and take hours of pleasure in sweeping Japs from the Pacific's skies.
The reason for my question is this: Only last night, I found out that, the performance-calculator for planes of WWII, which I passed on to you as a link elsewhere in this forum some days ago, stems from the "Aceshigh"-flight sim.
Ok - "Boooh! It's from a flight sim, so it's worth nothing!" - you may say.
But is this really the case? To SIMULATE the real world properly, you must KNOW it, first.
Although from a PC-game, I like to play around with those performance stats. And in fact: They are about as accurate as any stats on plane-performances of WWII can be. I have checked this. And I have spent several nights in doing so.
In a flight simulator, I can enter a F4F Grumman Wildcat and a F2A Brewster Buffalo and compare their qualities. I can then climb the cockpit of Mitsubishi A6M2 Reisen Zero-Fighter an fly circles arount both of them. I like to use the instruments as they were made for. And by comparing them in a flight-sim, you can see that, the Zero's-cockpit was better laid-out and easier to use that those of the contemporary american fighters.
I don't go for "unlimited fuel" in a flight sim-tour, nor do I fly in the "invulnerable player" and "unlimited fuel and ammo, player invincible"-mode. When You stick to the original's performance-envelope, you sometimes feel very directly, how chilly it feels to run out of fuel over the British Channel on board of a BF 109 E on return from England, or how it feels to enter combat with a 1000 B17-bombers on board of a FW-190 with limited high-altitude-performance in a Mustang-infested environment, with a mere 12 seconds of sustained firing time - an not one round more in your guns.
So - what are flight-sim-players from your point of you, gentlemen? Are they lovers of the real things, who get in touch with their objects of adoration as close as one normally can get?
Or are they just yet another breed of adrenalin-addicted "gamers", only...?
And: Do you play being "Marseille" sometimes, yourself?
Scramble, Gentlemen!
Cheers,
Montanamotor
I'd like to ask you one question in a matter, in which I am admittedly undecided myself. The point is:
Should we regard the users of (combat) flight simulators like Microsoft CFS, Sturmovik, Aceshigh, etc. regard as serious fans of the aircraft of WWII?
Or are they mere gamers, who just came across of yet another digital arena, only to show off their controller-controlling skills?
I must admit that, I am completely undecided myself in this question. On the one hand, Yeah, it's a PC-game only.
But, on the other hand: Hey - how close will each of us really ever get to really fly in one of our winged idols ever, in the real world?
CFS for example: Yeah, it's a PC-game, only. But - it's GREAT. I love it. Allthough myself being in the mid-forties, sometimes I check in to CFS and take hours of pleasure in sweeping Japs from the Pacific's skies.
The reason for my question is this: Only last night, I found out that, the performance-calculator for planes of WWII, which I passed on to you as a link elsewhere in this forum some days ago, stems from the "Aceshigh"-flight sim.
Ok - "Boooh! It's from a flight sim, so it's worth nothing!" - you may say.
But is this really the case? To SIMULATE the real world properly, you must KNOW it, first.
Although from a PC-game, I like to play around with those performance stats. And in fact: They are about as accurate as any stats on plane-performances of WWII can be. I have checked this. And I have spent several nights in doing so.
In a flight simulator, I can enter a F4F Grumman Wildcat and a F2A Brewster Buffalo and compare their qualities. I can then climb the cockpit of Mitsubishi A6M2 Reisen Zero-Fighter an fly circles arount both of them. I like to use the instruments as they were made for. And by comparing them in a flight-sim, you can see that, the Zero's-cockpit was better laid-out and easier to use that those of the contemporary american fighters.
I don't go for "unlimited fuel" in a flight sim-tour, nor do I fly in the "invulnerable player" and "unlimited fuel and ammo, player invincible"-mode. When You stick to the original's performance-envelope, you sometimes feel very directly, how chilly it feels to run out of fuel over the British Channel on board of a BF 109 E on return from England, or how it feels to enter combat with a 1000 B17-bombers on board of a FW-190 with limited high-altitude-performance in a Mustang-infested environment, with a mere 12 seconds of sustained firing time - an not one round more in your guns.
So - what are flight-sim-players from your point of you, gentlemen? Are they lovers of the real things, who get in touch with their objects of adoration as close as one normally can get?
Or are they just yet another breed of adrenalin-addicted "gamers", only...?
And: Do you play being "Marseille" sometimes, yourself?
Scramble, Gentlemen!
Cheers,
Montanamotor